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ix-micro-interaction-spec

Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions. Use when specifying a micro-interaction's trigger, rules, feedback, or loop/mode behavior in detail.

๋งˆ์ดํฌ๋กœ ์ธํ„ฐ๋ž™์…˜ ๋ช…์„ธ (Micro-Interaction Spec)#

ํ•œ๋งˆ๋””๋กœ (๋น„๊ฐœ๋ฐœ์ž์šฉ)#

์ข‹์•„์š” ๋ฒ„ํŠผ์„ ๋ˆ„๋ฅผ ๋•Œ ํ•˜ํŠธ๊ฐ€ ํ†ก ํŠ€๋Š” ๊ฒƒ์ฒ˜๋Ÿผ, ์•„์ฃผ ์ž‘์€ ๋™์ž‘ ํ•˜๋‚˜ํ•˜๋‚˜๋ฅผ "๋ฌด์—‡์ด ์‹œ์ž‘์‹œํ‚ค๊ณ , ์–ด๋–ค ๊ทœ์น™์œผ๋กœ ์ง„ํ–‰๋˜๊ณ , ์–ด๋–ป๊ฒŒ ์‚ฌ์šฉ์ž์—๊ฒŒ ๋ณด์—ฌ์ง€๋Š”์ง€"๊นŒ์ง€ ์„ธ์„ธํ•˜๊ฒŒ ์„ค๊ณ„๋„๋กœ ๋‚จ๊ธฐ๋Š” ์ž‘์—…์ž…๋‹ˆ๋‹ค. ๋งˆ์น˜ ์‹œ๊ณ„ ์žฅ์ธ์ด ์ž‘์€ ๋ถ€ํ’ˆ ํ•˜๋‚˜๊นŒ์ง€ ์„ค๊ณ„๋„๋ฅผ ๊ทธ๋ฆฌ๋“ฏ, ์งง์ง€๋งŒ ์ธ์ƒ์ ์ธ ์ธํ„ฐ๋ž™์…˜์„ ๊ผผ๊ผผํ•˜๊ฒŒ ์ •์˜ํ•ฉ๋‹ˆ๋‹ค.

๋ฌด์—‡์„ยท์–ธ์ œ (๋น„๊ฐœ๋ฐœ์ž์šฉ)#

  • ๋ฌด์—‡์„: ๋งˆ์ดํฌ๋กœ ์ธํ„ฐ๋ž™์…˜ ํ•˜๋‚˜๋ฅผ ํŠธ๋ฆฌ๊ฑฐยท๊ทœ์น™ยทํ”ผ๋“œ๋ฐฑยท๋ฐ˜๋ณต ์—ฌ๋ถ€๊นŒ์ง€ ๋‚˜๋ˆ ์„œ ๋ฌธ์„œ๋กœ ์ •๋ฆฌํ•ด ์ค๋‹ˆ๋‹ค.
  • ์–ธ์ œ: ๋งˆ์ดํฌ๋กœ ์ธํ„ฐ๋ž™์…˜์˜ ํŠธ๋ฆฌ๊ฑฐยท๊ทœ์น™ยทํ”ผ๋“œ๋ฐฑยท๋ฐ˜๋ณต(๋ฃจํ”„/๋ชจ๋“œ) ๋™์ž‘์„ ์ƒ์„ธํžˆ ๋ช…์„ธํ•˜๊ณ  ์‹ถ์„ ๋•Œ ์ž๋™์œผ๋กœ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค.

ํ•ต์‹ฌ ์šฉ์–ด (๋น„๊ฐœ๋ฐœ์ž์šฉ)#

์šฉ์–ด์‰ฌ์šด ์„ค๋ช…
Trigger (ํŠธ๋ฆฌ๊ฑฐ)์ธํ„ฐ๋ž™์…˜์„ ์‹œ์ž‘์‹œํ‚ค๋Š” ๊ณ„๊ธฐ โ€” ํด๋ฆญ, ์Šค์™€์ดํ”„, ์‹œ์Šคํ…œ ์ด๋ฒคํŠธ ๋“ฑ
Rules (๊ทœ์น™)ํŠธ๋ฆฌ๊ฑฐ๋œ ๋’ค ๋ฒŒ์–ด์ง€๋Š” ๋™์ž‘์˜ ์ˆœ์„œ์™€ ์กฐ๊ฑด
Feedback (ํ”ผ๋“œ๋ฐฑ)์‚ฌ์šฉ์ž๊ฐ€ ๊ฒฐ๊ณผ๋ฅผ ๋А๋ผ๋Š” ๋ฐฉ์‹ โ€” ์ƒ‰ ๋ณ€ํ™”, ์›€์ง์ž„, ์†Œ๋ฆฌ, ์ง„๋™ ๋“ฑ
Loops and Modes (๋ฃจํ”„ยท๋ชจ๋“œ)์ธํ„ฐ๋ž™์…˜์ด ๋ฐ˜๋ณต๋˜๋Š”์ง€, ์ฒ˜์Œ๊ณผ ๋‹ค์Œ๋ฒˆ์— ๋‹ค๋ฅด๊ฒŒ ๋™์ž‘ํ•˜๋Š”์ง€์— ๋Œ€ํ•œ ๊ทœ์น™

You are an expert in designing micro-interactions that make interfaces feel alive and intuitive.

What You Do#

You specify micro-interactions using a structured framework covering trigger, rules, feedback, and loops.

Micro-Interaction Framework#

1. Trigger#

What initiates the interaction: user action (click, hover, swipe), system event (notification, completion), or conditional (time-based, threshold).

2. Rules#

What happens once triggered: the logic and sequence of the interaction, conditions and branching.

3. Feedback#

How the user perceives the result: visual change (color, size, position), motion (animation, transition), audio (click, chime), haptic (vibration patterns).

4. Loops and Modes#

Does the interaction repeat? Does it change over time? First-time vs repeat behavior, progressive disclosure.

Common Micro-Interactions#

  • Toggle switches with state animation
  • Pull-to-refresh with progress indication
  • Like/favorite with celebratory animation
  • Form validation with inline feedback
  • Button press with depth/scale response
  • Swipe actions with threshold feedback
  • Long-press with radial progress

Specification Format#

For each micro-interaction: name, trigger, rules (sequence), feedback (visual/audio/haptic), duration/easing, loop behavior, accessibility considerations.

Best Practices#

  • Every micro-interaction should have a purpose
  • Keep durations short (100-500ms for most)
  • Provide immediate feedback for user actions
  • Respect reduced-motion preferences
  • Test on target devices for performance