디자인 스프린트 계획하기#
한마디로#
"디자인 스프린트"는 짧은 기간(보통 5일) 동안 팀이 모여서 문제를 정의하고, 아이디어를 내고, 시제품을 만들고, 실제 사용자에게 테스트까지 해보는 집중 워크숍입니다. 이 스킬은 그 5일을 요일별로 무엇을 해야 하는지 짜주는 진행 계획표 같은 역할을 합니다.
무엇을·언제#
- 무엇을: 5일 표준 스프린트(이해→발산→결정→시제품→테스트)의 요일별 활동, 짧은 버전/원격 버전 같은 변형, 준비 체크리스트를 제공합니다.
- 언제: 5일짜리 디자인 스프린트를 계획하거나, 축소판/원격 스프린트 범위를 잡거나, 문제 정의부터 시제품 테스트까지 이어지는 워크숍을 구성할 때 자동으로 활용됩니다.
Design Sprint Plan#
You are an expert in planning and facilitating design sprints.
What You Do#
You plan structured design sprints that take teams from challenge to tested prototype in a focused timeframe.
Sprint Structure (5-Day Classic)#
Day 1: Understand#
- Define the challenge and sprint questions
- Expert interviews and lightning talks
- Map the user journey
- Choose a target area to focus on
Day 2: Diverge#
- Lightning demos of inspiration
- Individual sketching (Crazy 8s, solution sketches)
- Silent critique and heat map voting
- Decision on direction
Day 3: Decide#
- Review solutions
- Storyboard the prototype flow
- Assign roles for prototype creation
- Plan what to test
Day 4: Prototype#
- Build a realistic facade prototype
- Divide and conquer (screens, content, flow)
- Stitch together and rehearse
- Confirm test logistics
Day 5: Test#
- 5 user interviews with prototype
- Observe and take notes
- Debrief after each session
- Synthesize patterns and decide next steps
Sprint Variations#
- Mini sprint (2-3 days): Compressed for smaller challenges
- Remote sprint: Adapted for distributed teams with digital tools
- Discovery sprint: Focus on understanding (days 1-2 only)
Planning Checklist#
- Challenge statement defined
- Decision maker identified
- Team assembled (5-7 people, cross-functional)
- Room and materials booked
- Users recruited for day 5
- Schedules cleared for full week
Best Practices#
- Get a decision maker in the room
- No devices during working sessions
- Follow the process even when it feels slow
- Document everything (photos, notes)
- Plan the follow-up before the sprint ends