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critique-affordance
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Critique a screen's interactive affordances โ what looks clickable, state visibility, CTA clarity, a |
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critique-brand-consistency
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Critique a screen's brand consistency against mood.md, voice.md, and tokens.md. Use when auditing br |
| critique-color |
Critique a screen's colour usage โ contrast ratios, palette coherence, semantic meaning, and colour |
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critique-composition
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Critique a screen's composition โ balance, whitespace, rhythm, and gestalt principles. Use when audi |
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critique-information-density
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Critique a screen's information density โ cognitive load, content prioritisation, scanning patterns, |
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critique-typography
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Critique a screen's typography โ scale usage, readability, consistency, and token compliance. Use wh |
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critique-visual-hierarchy
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Critique a screen's visual hierarchy โ entry point, eye flow, weight distribution, and emphasis. Use |
| dops-critique |
Facilitate structured design critiques with clear feedback frameworks and actionable outcomes. Use w |
| dops-debt-audit |
Identify, categorize, and prioritize accumulated design inconsistencies and structural problems acro |
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dops-handoff-spec
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Create developer handoff specifications with measurements, behaviors, assets, and edge cases. Use wh |
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dops-impact-reporting
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Communicate design's contribution to business and user outcomes in terms that resonate with stakehol |
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dops-qa-checklist
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Create QA checklists for verifying design implementation accuracy. Use when preparing a design QA pa |
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dops-review-process
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Establish design review gates with criteria, checklists, and approval workflows. Use when setting up |
| dops-sprint-plan |
Plan and facilitate design sprints from challenge framing through prototype testing. Use when planni |
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dops-team-workflow
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Design team workflows covering task management, collaboration rituals, and tooling. Use when setting |
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dops-version-control
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Define version control strategies for design files, components, and libraries. Use when setting up v |
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dsys-accessibility-audit
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Conduct a comprehensive accessibility audit against WCAG guidelines with severity ratings and remedi |
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dsys-component-spec
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Write a detailed component specification including props, states, variants, accessibility requiremen |
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dsys-design-token
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Define and organize design tokens (color, spacing, typography, elevation) with naming conventions an |
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dsys-documentation-template
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Generate structured documentation templates for components, patterns, or guidelines within a design |
| dsys-governance |
Define how a design system evolves โ contribution models, versioning, change management, and depreca |
| dsys-icon-system |
Create an icon system specification covering grid, sizing, naming, categories, and implementation gu |
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dsys-localization
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Design interfaces that adapt gracefully to multiple languages, writing directions, and cultural cont |
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dsys-motion-system
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Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for cons |
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dsys-naming-convention
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Establish a naming convention system for design elements, components, and tokens with clear rules an |
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dsys-pattern-library
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Structure a pattern library entry with problem context, solution pattern, usage examples, and relate |
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dsys-theming-system
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Design a theming architecture that supports brand variants, dark mode, and high-contrast modes with |
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ix-animation-principles
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Apply animation principles โ easing, duration, and choreography โ to UI motion for purposeful, polis |
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ix-doherty-threshold
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Apply the Doherty Threshold โ keep system response times under 400ms to maintain user flow and perce |
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ix-error-handling
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Design error prevention, detection, and recovery experiences. Use when designing error states, valid |
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ix-feedback-patterns
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Design system feedback for user actions including confirmations, status updates, and notifications. |
| ix-fitts-law |
Apply Fitts's Law to size and position interactive targets for fast, accurate interaction. Use when |
| ix-form-design |
Design forms that minimize friction, prevent errors, and guide users to successful completion. Use w |
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ix-gesture-patterns
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Design gesture-based interactions for touch and pointer devices. Use when designing swipe, drag, pin |
| ix-hicks-law |
Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to |
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ix-interfaces-that-feel
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Apply an emotional resonance lens to any UI to find what's missing and prescribe specific changes at |
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ix-loading-states
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Design loading, skeleton, and progressive content reveal patterns. Use when designing loading indica |
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ix-micro-interaction-spec
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Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions. Use when specif |
| ix-millers-law |
Apply Miller's Law โ chunk information into groups of about four โ to work within working memory lim |
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ix-navigation-patterns
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Select and design navigation patterns that match product structure, user tasks, and platform convent |
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ix-onboarding-design
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Design first-run experiences that get users to value quickly without overwhelming them. Use when des |
| ix-search-ux |
Design search experiences that help users find what they need, recover from failure, and refine resu |
| ix-state-machine |
Model complex UI behavior as finite state machines with states, events, and transitions. Use when mo |
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ui-aesthetic-usability
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Apply the Aesthetic-Usability Effect so visually consistent, polished interfaces are perceived as mo |
| ui-color-system |
Build a comprehensive color system with palette generation, semantic mapping, and accessibility comp |
| ui-dark-mode |
Design effective dark mode interfaces with proper color adaptation, contrast, and elevation. Use whe |
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ui-data-visualization
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Design clear, accessible data visualizations with appropriate chart selection and styling. Use when |
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ui-illustration-style
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Define an illustration style guide with visual language, color usage, and application rules. Use whe |
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ui-law-of-common-region
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Apply the Law of Common Region to group elements using containers, backgrounds, and boundaries. Use |
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ui-law-of-proximity
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Apply the Law of Proximity to group related elements through spatial relationships. Use when spacing |
| ui-layout-grid |
Define responsive layout grid systems with columns, gutters, margins, and breakpoint behavior. Use w |
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ui-readable-measure
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Set optimal line lengths for readability across typography scales and responsive layouts. Use when c |
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ui-responsive-layout
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Design adaptive layouts and interactions that work across all screen sizes and input methods. Use wh |
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ui-spacing-system
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Create a consistent spacing system based on a base unit with contextual application rules. Use when |
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ui-typography-scale
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Create a modular typography scale with size, weight, and line-height relationships. Use when definin |
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ui-visual-hierarchy
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Establish clear visual hierarchy through size, weight, color, spacing, and positioning. Use when pri |
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ui-von-restorff-effect
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Apply the Von Restorff Effect to make the most important element distinctly different from its surro |