LogoSkills

cc-designer-skills

Vendored design-practice skills (UI design, interaction design, design systems, design ops, visual critique) adapted from owl-listener/designer-skills for use as a Design Reference during screen-feature development (see cc-dev-cycle Step 7.1).

cc-designer-skills#

Vendored design-practice skills (UI design, interaction design, design systems, design ops, visual critique) adapted from owl-listener/designer-skills for use as a Design Reference during screen-feature development (see cc-dev-cycle Step 7.1).

Design-practice reference skills โ€” UI design, interaction design, design systems, design ops, and visual critique โ€” for use during screen-feature development (see cc-dev-cycle's Step 7.1 Design Reference).

Skills#

์ด๋ฆ„์„ค๋ช…
critique-affordance Critique a screen's interactive affordances โ€” what looks clickable, state visibility, CTA clarity, a
critique-brand-consistency Critique a screen's brand consistency against mood.md, voice.md, and tokens.md. Use when auditing br
critique-color Critique a screen's colour usage โ€” contrast ratios, palette coherence, semantic meaning, and colour
critique-composition Critique a screen's composition โ€” balance, whitespace, rhythm, and gestalt principles. Use when audi
critique-information-density Critique a screen's information density โ€” cognitive load, content prioritisation, scanning patterns,
critique-typography Critique a screen's typography โ€” scale usage, readability, consistency, and token compliance. Use wh
critique-visual-hierarchy Critique a screen's visual hierarchy โ€” entry point, eye flow, weight distribution, and emphasis. Use
dops-critique Facilitate structured design critiques with clear feedback frameworks and actionable outcomes. Use w
dops-debt-audit Identify, categorize, and prioritize accumulated design inconsistencies and structural problems acro
dops-handoff-spec Create developer handoff specifications with measurements, behaviors, assets, and edge cases. Use wh
dops-impact-reporting Communicate design's contribution to business and user outcomes in terms that resonate with stakehol
dops-qa-checklist Create QA checklists for verifying design implementation accuracy. Use when preparing a design QA pa
dops-review-process Establish design review gates with criteria, checklists, and approval workflows. Use when setting up
dops-sprint-plan Plan and facilitate design sprints from challenge framing through prototype testing. Use when planni
dops-team-workflow Design team workflows covering task management, collaboration rituals, and tooling. Use when setting
dops-version-control Define version control strategies for design files, components, and libraries. Use when setting up v
dsys-accessibility-audit Conduct a comprehensive accessibility audit against WCAG guidelines with severity ratings and remedi
dsys-component-spec Write a detailed component specification including props, states, variants, accessibility requiremen
dsys-design-token Define and organize design tokens (color, spacing, typography, elevation) with naming conventions an
dsys-documentation-template Generate structured documentation templates for components, patterns, or guidelines within a design
dsys-governance Define how a design system evolves โ€” contribution models, versioning, change management, and depreca
dsys-icon-system Create an icon system specification covering grid, sizing, naming, categories, and implementation gu
dsys-localization Design interfaces that adapt gracefully to multiple languages, writing directions, and cultural cont
dsys-motion-system Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for cons
dsys-naming-convention Establish a naming convention system for design elements, components, and tokens with clear rules an
dsys-pattern-library Structure a pattern library entry with problem context, solution pattern, usage examples, and relate
dsys-theming-system Design a theming architecture that supports brand variants, dark mode, and high-contrast modes with
ix-animation-principles Apply animation principles โ€” easing, duration, and choreography โ€” to UI motion for purposeful, polis
ix-doherty-threshold Apply the Doherty Threshold โ€” keep system response times under 400ms to maintain user flow and perce
ix-error-handling Design error prevention, detection, and recovery experiences. Use when designing error states, valid
ix-feedback-patterns Design system feedback for user actions including confirmations, status updates, and notifications.
ix-fitts-law Apply Fitts's Law to size and position interactive targets for fast, accurate interaction. Use when
ix-form-design Design forms that minimize friction, prevent errors, and guide users to successful completion. Use w
ix-gesture-patterns Design gesture-based interactions for touch and pointer devices. Use when designing swipe, drag, pin
ix-hicks-law Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to
ix-interfaces-that-feel Apply an emotional resonance lens to any UI to find what's missing and prescribe specific changes at
ix-loading-states Design loading, skeleton, and progressive content reveal patterns. Use when designing loading indica
ix-micro-interaction-spec Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions. Use when specif
ix-millers-law Apply Miller's Law โ€” chunk information into groups of about four โ€” to work within working memory lim
ix-navigation-patterns Select and design navigation patterns that match product structure, user tasks, and platform convent
ix-onboarding-design Design first-run experiences that get users to value quickly without overwhelming them. Use when des
ix-search-ux Design search experiences that help users find what they need, recover from failure, and refine resu
ix-state-machine Model complex UI behavior as finite state machines with states, events, and transitions. Use when mo
ui-aesthetic-usability Apply the Aesthetic-Usability Effect so visually consistent, polished interfaces are perceived as mo
ui-color-system Build a comprehensive color system with palette generation, semantic mapping, and accessibility comp
ui-dark-mode Design effective dark mode interfaces with proper color adaptation, contrast, and elevation. Use whe
ui-data-visualization Design clear, accessible data visualizations with appropriate chart selection and styling. Use when
ui-illustration-style Define an illustration style guide with visual language, color usage, and application rules. Use whe
ui-law-of-common-region Apply the Law of Common Region to group elements using containers, backgrounds, and boundaries. Use
ui-law-of-proximity Apply the Law of Proximity to group related elements through spatial relationships. Use when spacing
ui-layout-grid Define responsive layout grid systems with columns, gutters, margins, and breakpoint behavior. Use w
ui-readable-measure Set optimal line lengths for readability across typography scales and responsive layouts. Use when c
ui-responsive-layout Design adaptive layouts and interactions that work across all screen sizes and input methods. Use wh
ui-spacing-system Create a consistent spacing system based on a base unit with contextual application rules. Use when
ui-typography-scale Create a modular typography scale with size, weight, and line-height relationships. Use when definin
ui-visual-hierarchy Establish clear visual hierarchy through size, weight, color, spacing, and positioning. Use when pri
ui-von-restorff-effect Apply the Von Restorff Effect to make the most important element distinctly different from its surro

Commands#

์ด๋ฆ„์„ค๋ช…
critique-screen Run all seven visual critiques on a screen and output a prioritised fix list.
critique-ux Run a focused UX critique on a screen โ€” affordances, information density, and hierarchy โ€” and output
dops-handoff Generate a developer handoff package for a design.
dops-plan-sprint Plan a design sprint for a specific challenge.
dops-setup-workflow Set up a design team workflow and rituals.
dsys-audit-system Run a comprehensive audit of an existing design system for consistency, completeness, and accessibil
dsys-create-component Scaffold a full component specification from a name or description.
dsys-tokenize Extract and organize design tokens from an existing design or stylesheet.
ix-design-interaction Design a complete interaction flow for a feature or component.
ix-error-flow Design a complete error handling flow for a feature.
ix-map-states Model the states and transitions for a complex UI component.
ui-color-palette Generate a full color palette with semantic mapping and accessibility checks.
ui-design-screen Design a complete screen layout from a description or requirements.
ui-responsive-audit Audit a design for responsive behavior across breakpoints.
ui-type-system Create a complete typography system from brand fonts or requirements.

๊ด€๋ จ ํ”Œ๋Ÿฌ๊ทธ์ธ#

ํ”Œ๋Ÿฌ๊ทธ์ธ์„ค๋ช…
cc-dev-cycle Development cycle automation (Issue Cycle, Bug Cycle, Session, ZenHub, Agent Teams)
cc-flutter-docs Flutter ํ† ํ”ฝ๋ณ„ ๋ ˆํผ๋Ÿฐ์Šค ์Šคํ‚ฌ ๋ชจ์Œ (๊ณต์‹ ๋ฌธ์„œ ๊ธฐ๋ฐ˜, 21๊ฐœ ์Šคํ‚ฌ)
cc-uiux UI/UX ํ†ตํ•ฉ (๋””์ž์ธยทํ”„๋ก ํŠธ์—”๋“œยท์ ‘๊ทผ์„ฑยทํ…Œ์ŠคํŒ…ยท๋ณด์•ˆยทDevOpsยทDB ์„ค๊ณ„) - 20 skills

์„ค์น˜#

claude plugins install coco-de/skills/plugins/cc-designer-skills